Dr. Deborah Healey
University of Oregon & TESOL International Association, USA
KEYNOTE
Reading & Writing in the Digital Age
This session will discuss digital literacy and demonstrate some approaches to finding, judging, saving, and sharing digital information. Topics will include using open access journals, digital curation, collaborative writing, authentic audience, and other aids for writing and reading in a digital world.
WORKSHOP
Gamification: What, Why and How
Language teachers have long used games, but gamification - the deliberate use of game elements in non-game settings - is a more recent concept. Teachers can benefit from learning about game theory and the elements of games that may be effective in engaging today's learners. Very importantly, teachers can develop a way of thinking about teaching and learning that takes a gaming approach and changes potentially passive "students" into active "players" in the classroom environment. This session will give a brief introduction to gamification, how teachers are using gamification now, and how teachers might use game elements effectively in their teaching. I will include my own experience with gamifying online and face-to-face classes. Participants will work together to identify game elements they use now and additional game elements they might add to their own classes in a systematic way. Suggestions for technology supports will also be provided. A website will provide links to additional resources and specific examples that teachers can use in their own classrooms.